Interactive Sound and Music: Beyond Pressing Play

Random News

Interactive Sound and Music: Beyond Pressing Play
Tom Wolfe Sleep Binaural Edition Synth Presets
<<<<<<<<<<< 14-11-2024, 19:42 >>>>>>>>>>
Tom Wolfe Sleep Binaural Edition Synth Presets
P2P | 14 November 2024 | 347.61 MB WHAT IS SLEEP FOR OMNISPHERE? Immerse yourself in a world of gorgeous…

Next Sound Loops Future and G-House Bass Massive Presets Synth Presets
<<<<<<<<<<< 7-12-2024, 17:13 >>>>>>>>>>
Next Sound Loops Future and G-House Bass Massive Presets Synth Presets
FANTASTiC | 07 December 2024 | 7 MB Future and G-House Bass Massive Presets from Nest Sound Loops is a new…

Blezz Beats Mr. Sample v1.5.5 v1.5.5 WiN MacOSX
<<<<<<<<<<< 16-11-2024, 07:27 >>>>>>>>>>
Blezz Beats Mr. Sample v1.5.5 v1.5.5 WiN MacOSX
P2P | 16 November 2024 | 359 MB the lofi sampler of your dreams. nasty ttiimmeessttrreettcchh Plenty of…

Pelham and Junior Neo Jazz 4 WAV
<<<<<<<<<<< 29-09-2024, 01:04 >>>>>>>>>>
Pelham and Junior Neo Jazz 4 WAV
FANTASTiC | 28 September 2024 | 552.12 MB Neo Jazz returns for a fourth rendition with more samples inspired…

Archive

December 2024 (684)
November 2024 (944)
October 2024 (882)
September 2024 (883)
August 2024 (762)
July 2024 (842)
5-11-2024, 11:55

Interactive Sound and Music: Beyond Pressing Play

Interactive Sound and Music: Beyond Pressing Play

English | 2024 | ISBN: 9781003344148 | 179 pages | True PDF | 3 MB

Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner’s perspective, the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music, such as:

Is it actually interactive and does it actually matter?
How do audience expectations change in an interactive space?
How do you compose for multiple possibilities?
Is interactive sound and music ever finished?
Where now for interactive sound and music?

Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music.

home page:
https://goo.su/JApna1


DOWNLOAD

You like the news? Please share this news in social networks



Related News:

The Oxford Handbook of Interactive AudioThe Oxford Handbook of Interactive Audio

English | ISBN: 0199797226 | 2014 | 624 pages | PDF | 7 MB As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music...
Foundations in Sound Design for Interactive Media A Multidisciplinary ApproachFoundations in Sound Design for Interactive Media A Multidisciplinary Approach

English | 2019 | ISBN: 1138093947 | 389 Pages | PDF | 6 MB This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing...
Interactive Composition: Strategies Using Ableton Live and Max for Live PDFInteractive Composition: Strategies Using Ableton Live and Max for Live PDF

English | 2015 | ISBN: 0199973814, 0199973822 | 280 pages | PDF | 5,6 MB Interactive Composition empowers readers with all of the practical skills and insights they need to compose and perform electronic popular music in a variety of popular styles. The book begins by introducing all of the tools involved in creating interactive compositions through the software Ableton Live and Max for Live....
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive GamesThe Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games | 26 MB This practical guide to Game Audio puts the means of production into the hands of Sound Designers, Composers, and Game Designers. If you want to be part of the future of Game Audio you need to learn how to produce Interactive Audio, not just one shot sound effects or music loops. Better use of Audio makes...

  Views: 54
Views: 54

- THANKS FROM THE USERS -

Nobody said thanks, but you can be first!

Comments for Interactive Sound and Music: Beyond Pressing Play:

No comments yet, add a comment!

Information

Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.

Member Login


Social Networking Login: