The Oxford Handbook of Interactive Audio

Random News

The Oxford Handbook of Interactive Audio
Groove3 Creating an Analog Sound in Your DAW Explained TUTORiAL
<<<<<<<<<<< 15-11-2024, 17:52 >>>>>>>>>>
Groove3 Creating an Analog Sound in Your DAW Explained TUTORiAL
P2P | 15 November 2024 | 720 MB Join Thomas Cochran for an exciting music production video course that shows…

Tech It Samples FX Tools 5 WAV
<<<<<<<<<<< 17-10-2024, 22:38 >>>>>>>>>>
Tech It Samples FX Tools 5 WAV
FANTASTiC | 17 October 2024 | 588 MB Tech-It Samples are excited to present ‘FX TOOLS 5’, a powerful sample…

Blanc Audio The Sounds Of Blanc Vol.4 WAV
<<<<<<<<<<< 9-11-2024, 22:28 >>>>>>>>>>
Blanc Audio The Sounds Of Blanc Vol.4 WAV
P2P | 09 November 2024 | 543.93 MB THE SOUNDS OF BLANC VOLUME 4 – YOUR ULTIMATE HOUSE AND TECHNO SAMPLE PACK!…

Plugin Alliance Unfiltered Audio Battalion v1.0.7 MacOSX
<<<<<<<<<<< 12-12-2024, 19:53 >>>>>>>>>>
Plugin Alliance Unfiltered Audio Battalion v1.0.7 MacOSX
Team HCiSO | 12 December 2024 | 494 MB Sonic pioneers Unfiltered Audio are back with Battalion, an…

Archive

December 2024 (695)
November 2024 (944)
October 2024 (882)
September 2024 (883)
August 2024 (762)
July 2024 (842)
22-03-2022, 23:27

The Oxford Handbook of Interactive Audio

The Oxford Handbook of Interactive Audio

English | ISBN: 0199797226 | 2014 | 624 pages | PDF | 7 MB

As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio.

What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.

home page:
https://amzn.to/3561Pam


DOWNLOAD

You like the news? Please share this news in social networks



Related News:

The Game Music Handbook: A Practical Guide to Crafting an Unforgettable Musical SoundscapeThe Game Music Handbook: A Practical Guide to Crafting an Unforgettable Musical Soundscape

English | 2020 | ISBN-13: 978-0190938680 | 297 Pages | True (PDF, EPUB) | 61 MB Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It...
Foundations in Sound Design for Interactive Media A Multidisciplinary ApproachFoundations in Sound Design for Interactive Media A Multidisciplinary Approach

English | 2019 | ISBN: 1138093947 | 389 Pages | PDF | 6 MB This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing...
Interactive Composition: Strategies Using Ableton Live and Max for Live PDFInteractive Composition: Strategies Using Ableton Live and Max for Live PDF

English | 2015 | ISBN: 0199973814, 0199973822 | 280 pages | PDF | 5,6 MB Interactive Composition empowers readers with all of the practical skills and insights they need to compose and perform electronic popular music in a variety of popular styles. The book begins by introducing all of the tools involved in creating interactive compositions through the software Ableton Live and Max for Live....
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive GamesThe Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games | 26 MB This practical guide to Game Audio puts the means of production into the hands of Sound Designers, Composers, and Game Designers. If you want to be part of the future of Game Audio you need to learn how to produce Interactive Audio, not just one shot sound effects or music loops. Better use of Audio makes...

  Views: 503
Views: 503

- THANKS FROM THE USERS -

Nobody said thanks, but you can be first!

Comments for The Oxford Handbook of Interactive Audio:

No comments yet, add a comment!

Information

Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.

Member Login


Social Networking Login: