Devious Machines Texture v1.8.5 PROPER WiN

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Devious Machines Texture v1.8.5 PROPER WiN
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2-10-2022, 12:44

Devious Machines Texture v1.8.5 PROPER WiN

Devious Machines Texture v1.8.5 PROPER WiN

Team Cubeadooby | 02 October 2022 | 690.6 MB

A New Breed Of Effect
Part FX plug-in, part-synth; Texture synthesises new layers which track the dynamics of your sound. Want to “glue” your hi-hat’s transients by adding dynamic filtered noise? Or how about beefing up that kick drum by automatically adding a low sine wave? Texture makes this easy, intuitive, and fast.

Experimental musicians and sound designers will find a huge range of effects at their fingertips. How about having bubbling water track a keyboard part, or using an explosion to trigger a sequence of pitch-modulating aftershocks? Texture makes all this and more possible.

Or import any sample as a texture source, with full access to Texture’s powerful granular synthesis engine.

Enhance, Shape and Transform

340+ inspirational in-built sounds to choose from…
… or import samples to trigger over existing audio
Manipulate imported audio with four playback modes
Entirely replace drum sounds with new ones, or simply add layers
Use as a subharmonic synth for heavyweight bass
Instantly add body or bite to drums
Emphasise transients by triggering additional hits
Add sonic glue to programmed drum tracks
Overlay instant dirt with vinyl crackle, tape hiss and digital noise
Increase width and depth with percussive reverb tails
Generate radical new sounds from rhythmic source material
Add organic layers including Foley, crowd noise and ambience
Quickly whip up risers and pitch modulated special FX
And much more…

Roll on!
Changelog and reason for PROPER:
The graphics in the Dynamics tab was not being populated
in the x64 iterations. Fixed.




home page:
https://bit.ly/3SonDBx


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TeamCubeadooby | 30 September 2022 | 690 MB A New Breed Of Effect Part FX plug-in, part-synth; Texture synthesises new layers which track the dynamics of your sound. Want to “glue” your hi-hat’s transients by adding dynamic filtered noise? Or how about beefing up that kick drum by automatically adding a low sine wave? Texture makes this easy, intuitive, and fast....
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