Dear Reality dearVR pro v1.2.2 WiN

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13-02-2019, 17:26

Dear Reality dearVR pro v1.2.2 WiN

Dear Reality dearVR pro v1.2.2 WiN

Team R2R | 13 February 2019 | 98.6 MB

Dear Reality’s state-of-the-art algorithms have been a mainstay of 3D audio production for years. Now, for the first time, their spatial processing treasure chest has been made available in an all-in-one plugin for your DAW: dearVR pro. Say goodbye to expensive middleware, unwieldy software bundles and complex routing schemes. All the tools you need to create stunning, immersive 3D audio for virtual reality (VR) and augmented reality (AR) video, films and games are included in dearVR pro’s powerful yet fast and intuitive interface.

Two modes of operation let you choose how to work. Simply drag your mouse around using the plugin’s graphical XYZ pad to position a track’s sound anywhere in a 3D soundstage - behind or in front of the listener, above or below their head, to the left or right, closer or farther away. Or use separate sliders for adjusting the sound’s elevation, azimuth and distance from the listener. dearVR pro provides 46 vivid virtual acoustic environments, featuring true to life 3D imaging and depth, in which to place an object’s sound and move it around in real time. Among the many selections to choose from are concert halls, car interiors, variously sized rooms, and a church, cellar, staircase, bathroom, booth, warehouse, arena, outdoor street and live stage. Each environment is instantly and independently recallable per plugin instance, letting you place each object’s sound in a different space.

You can change the shape, dimensions and texture of your selected virtual space using controls that adjust its size, damping, and balance of early reflections and diffuse reverb. In Realtime Auralization mode, turn six knobs to respectively adjust the distance from the listener of the four walls, ceiling and floor in your virtual space; as you move your sound around to match an onscreen object’s movement, the delay times and directions of arrival for early reflections bouncing off these virtual boundaries change - just like in real environments. An Occlusion control lets you adjust the sound of an object to realistically match its being blocked by another virtual object in line of sight to the listener. And if a track’s sound doesn’t move in perfect sync with its corresponding visual element, you can tweak its animation curve using separate scaling controls for azimuth and distance parameter ranges to make picture and sound match up flawlessly.

dearVR pro outputs the highest-quality 3D audio in seven delivery formats (including audio for 360-degree videos on YouTube and Facebook), meeting all the professional requirements for any VR or AR production. Select 2-channel binaural format for totally immersive playback using conventional headphones. Or choose 4-channel first order, 9-channel second order or 16-channel third order Ambisonics output in either AmbiX or Furse Malham (FuMA) format. The plugin’s 46 stellar virtual acoustic environments can also be used like conventional reverbs in 2D stereo mixes, doubling their usefulness for music production.

For those who don’t need all the firepower dearVR pro offers, a streamlined version of the plugin - dearVR music - is available for entry-level applications. But for professionals working in VR and AR who need no-compromise, state-of-the-art performance with all of the workflow advantages of a self-contained plugin, dearVR pro is the ultimate solution.

dearVR pro - one-stop 3D processing for your DAW.



► FEATURES

State-of-the-art processing allows any multitrack session to be mixed in 3D, delivering a true to life immersive soundscape with binaural or Ambisonic playback
No ancillary software or external routing is required - all processors are contained in a single plugin
Position and move an object’s sound in real time in a virtual 3D environment using a graphical XYZ pad or separate sliders for adjusting the sound’s azimuth, elevation and distance to the listener
Includes 46 vivid virtual acoustic environments to choose from, each independently recallable per plugin instance
Controls for virtual environments adjust their size; damping; balance of early reflections and diffuse reverb; and distance of walls, ceiling and floor to listener
Powerful Realtime Auralization mode continually changes the delay times and directions of arrival for early reflections as you move an object’s sound around in its virtual space
Occlusion control realistically adjusts the sound of an object being blocked by another virtual object in line of sight to the listener
Separate controls scale parameter ranges for azimuth and distance to maintain perfect sync between audio and corresponding virtual objects in motion
Outputs audio in eight different formats: 2-channel binaural (for 3D playback using standard headphones); 4-channel first order, 9-channel second order and 16-channel third order Ambisonics output in either AmbiX or Furse Malham (FuMA) format; and 2D stereo

Team R2R Note: (v1.2.2)
HAPPY VALENTiNE'S DAY!!!

----------------------------------------------------------------------------

Q) Did Plugin Alliance change the protection?

A) The first big change happened between All Bundle v3.0 and v3.1. Before
v3.1, there are no antidebug, antitamper, antirebuild things. There were
just C&R protection using SHA256/RSA2048/RC4/BASE64.

From v3.1, PA adopted protector which we call PA-Layer. (To be honest we
don't know the actual name of that protector. It looks different from the
popular cross platfrom protectors like VMProtect).

PA-Layer function :

* Packer (Section Encryption)
* Code Obfuscation + Virtualization
* Anti Debugging
* Anti Tampering

We developed custom loader for the Anti PA-Layer and released in short
term (v3.1, last PA full bundle for public till now). But PA updated
the protection immediately for Anti-Anti PA-Layer. Anyway, it is just a
small change. Maybe they would update the protection again after a while.

----------------------------------------------------------------------------

Q) Why did some plugins continue to be cracked?

A) PA-Layer is adopted to the plugins developed by Plugin Alliance
(Brainworx) self. 3rd party plugins like Lindell, Unfiltered are not
protected by PA-Layer.

----------------------------------------------------------------------------

Q) What the bad point of PA-Layer? Is it removed from R2R release?

A) Slow loading time, performance affection. If you want to compare the
performance, compare the latest one with the one from PA All Bundle v3.0.

Load many plugins -> Save Project -> Close DAW -> Reload It!

You can notice the big difference between them.

Unlike our full rebuilt iLok releases, PA-Layer is still there in our
releases and you will have any bad points of PA plugins.

Enjoy the unprofessional behavior of the professional plugins!

----------------------------------------------------------------------------

Q) Why AAX got cracked and appeared beside the VST version?
Is AAX protected weaker than other plugin platform?

A) Yes, AAX is protected much weaker. While core protection (C&R and related
crypto) is still obfuscated/virtualized in AAX. We guess this is because
AAX needs digital signature by Avid, and some integrations of PA-Layer
conflict with it.

NOTE : AAX Crack by VR will crash randomly due to the bad bomb dealing.
It delays the crashing but it still crashes by some random seeds
(time64) and working time.

----------------------------------------------------------------------------

Q) How long does it take to crack all plugins?

A) Just imagine yourself -
Generate, Test custom loaders for VST2/VST3/x86/x64, for 90 products.

----------------------------------------------------------------------------

Q) I thought R2R was paid by Plugin Alliance to stop cracking.

A) We thought you were paid to complain R2R.




home page:
http://bit.ly/2ySZRb9


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