Kadenze - Web Coding Fundamentals for Artists (Session 1) TUTORiAL

Random News

Kadenze - Web Coding Fundamentals for Artists (Session 1) TUTORiAL
Native Instruments Kontakt Factory Library 2 v1.4.0
<<<<<<<<<<< 24-09-2024, 20:06 >>>>>>>>>>
Native Instruments Kontakt Factory Library 2 v1.4.0
P2P | 24 September 2024 | 37.3 GB For 20 years, KONTAKT has been the backbone of countless film scores and…

AnalogXAi RND's Master Bus Processor Profiles
<<<<<<<<<<< 23-09-2024, 10:42 >>>>>>>>>>
AnalogXAi RND's Master Bus Processor Profiles
P2P | 23 September 2024 | 1.69 MB These 7 brand new presets all utilise our series 2 sampling process and…

Sonic Academy How To Sound Like Delta Heavy with Haterade TUTORiAL
<<<<<<<<<<< 3-11-2024, 12:46 >>>>>>>>>>
Sonic Academy How To Sound Like Delta Heavy with Haterade TUTORiAL
P2P | 03 November 2024 | 1.51 GB Haterade's back with us once again with a brand new 'How To Sound Like'…

Circles Drum Samples DEAD 1977 MULTiFORMAT
<<<<<<<<<<< 14-09-2024, 11:04 >>>>>>>>>>
Circles Drum Samples DEAD 1977 MULTiFORMAT
P2P | 14 September 2024 | 1.14 GB THE RETURN OF THE 70s drum abuseThe epic finale of the dead 1970s trilogy! …

Archive

November 2024 (666)
October 2024 (882)
September 2024 (883)
August 2024 (762)
July 2024 (855)
June 2024 (1094)
4-02-2017, 12:18

Kadenze - Web Coding Fundamentals for Artists (Session 1) TUTORiAL

Kadenze - Web Coding Fundamentals for Artists (Session 1) TUTORiAL

P2P | Feb 04,2017 | 1.7 GB

This course is an introduction to using the Web for artistic creation. It is a "literacy" course designed to introduce you to the various core components that make the web such a powerful platform for art – art that is not only visual, but sonic, physical, interactive, and social. It will give you the basics (in terms of knowledge and code templates) to make things that run in browsers using:

• Animation with graphics and sound,

• Interaction with graphics and sound,

Just as you don't need to be a mechanic to drive a car, you do not need to wait until you are an expert programmer before creating work for the web.

There is a vast array of tools for making things for the web. Making things for the web is a process of constant learning and discovery – not one of knowing everything first and then making. It is also a process of ripping and mashing rather than writing everything from scratch. Getting comfortable with this process is the first step, and is the approach we take in this introductory course.

By the end of this course, you will be making things with the real-world core components that give the web its potential for art, but you will have only just begun. More importantly, you will understand what you have to learn more about to accomplish your artistic objectives, be able to recognize things and be able to evaluate their value to you, and have a command of the terminology you need to search for and discuss your needs and interests with the huge community of people on the net with experience (and code chunks) to share.

Why javascript and the Web?

There are some excellent special-purpose coding platforms for artists out there such as Processing for interactive graphics, Chuck or supercollider for synthesis, graphical languages such as Max/MSP or PD for interactive sound and graphics. These platforms have extensive communities of people to share experience and code with. However, these special-purpose platforms are not standard web building and design tools.

What they offer is a direct path to achieving a specific artistic objective, but it is at the expense of a more general applicability of language, tools, and skills that would allow you to interact with people in the web-based creative industries. They do a great job at "hiding" things you may not want to worry about as an artist, but dealing with a bit of the scaffolding is necessary if the web is the space you have chosen to embark on for developing your work.

This course will take you through the basics you need to develop artistic content for the web using standard web tools – javascript, html, and several fundamental libraries. It will point you to exactly what concerns an artist most – making creative content. It will guide you and teach you what you can ignore for now in order to focus on artistic content, but will not prevent you from integrating with the vast world of the web and learning and using some of the scaffolding if and when you should need it later.

Our basic approach to achieving this goal is to "throw you in to the deep end" with a set of code templates for meeting artistic goals – interactive graphical mobile applications using physical sensors, for example, and explaining simple things you can do immediately to explore and implement your own ideas.

The advantages to javascript:

• It is the language embedded in all browsers today.

• It is general purpose, and makes no assumptions that limit your artistic objectives.

• You can deploy all your work on the web for others to experience.

• You only need to learn one language for writing both client and server code.

• A *lot* of other people use it that you can share and communicate with.

• It is a marketable skill.

Thus, we are not restricting you to special-purpose tools that don't generalize well to the web – but that doesn't mean you will have to write a bunch of code not related to your artistic vision. The "template" technique used in this course is a "middle way" that gets you up and going fast, but provides a path to future growth and connection to the real world.

You will learn to recognize patterns of code that you need not know how to write. This will provide you with a basic understanding of how things work in the real world (let's call it literacy). This will help you find, recognize, and use chunks of code that others share, and it will allow you to focus on code directly relevant to artistic content.

This will give you the foundations you need to go on learning on your own by exploring the unstructured wealth of material available out there on the web to pillage and modify for your own work. That is how real web programmers work all the time, anyway!


home page:
http://bit.ly/2l7L3Mc


Kadenze - Web Coding Fundamentals for Artists (Session 1) TUTORiAL:


You like the news? Please share this news in social networks



Links are dead? You can send request (you must be registred user) to re-upload articles
with dead links and our team will try to re-upload files for you as soon as possible.

Related News:

Kadenze - Creative Audio Programming on the Raspberry Pi TUTORiALKadenze - Creative Audio Programming on the Raspberry Pi TUTORiAL

P2P | Jan 29 2017 | 1.19 GB In this course you will learn the essentials of programming real-time audio software, applying these skills to making your own audio devices, and more generally the exciting world of the Internet of Things. You will use the Raspberry Pi as a rapid prototyping platform, exploring the creative potential of real-time sensor and network interaction, combined with real-time...
Sam Aaron - Code Music with Sonic PiSam Aaron - Code Music with Sonic Pi

2016 | ISBN-10: 1908256877 | 116 pages | PDF | 2 MB Learn to code musical masterpieces with the creator of Sonic Pi in the 4th MagPi Essentials book. Sam Aaron, the creator of Sonic Pi, has written this book to complement the software's built-in tutorial and to help you jump-start your live-coding career. The book is packed with fun, instantly rewarding examples designed to highlight many of the...
Udemy - Learn to Compose Video Game Music in FL Studio in 1 hour! TUTORiALUdemy - Learn to Compose Video Game Music in FL Studio in 1 hour! TUTORiAL

P2P 19 January 2016 | 257 MB Learn to compose music in FL Studio. This course is only 1 hour long. Make the best use of your time by taking this course. One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to....
Udemy – Modulating Drums and Synths with Ableton Live TUTORiALUdemy – Modulating Drums and Synths with Ableton Live TUTORiAL

P2P | 12 August 2015 | 333 MB Learn to build a track from scratch, and learn a ton of knowledge along the way, to improving your skills. Learn to build a track from scratch. Automate Drum and Synth plugins, to create variation and enhance your track. Learn how to tweak VCO's and a VCF on an old analog synth. Learn how to modulate effects and other plugins, on a per clip basis, so that you attain...

  Views: 1903
Views: 1903

- THANKS FROM THE USERS -

Comments for Kadenze - Web Coding Fundamentals for Artists (Session 1) TUTORiAL:

No comments yet, add a comment!

Information

Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.

Member Login


Social Networking Login: