Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 1 TUTORiAL

Random News

Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 1 TUTORiAL
Spectrasonics Keyscape Patch Library Update v1.6.1c WiN MacOSX
<<<<<<<<<<< 14-10-2024, 09:34 >>>>>>>>>>
Spectrasonics Keyscape Patch Library Update v1.6.1c WiN MacOSX
Team R2R | 14 October 2024 | 98.8 MB KEYSCAPE™ is an extraordinary new virtual instrument featuring the…

Udemy TOP 10 essential guitar chords + 85-pg eBook TUTORiAL
<<<<<<<<<<< 24-08-2024, 19:10 >>>>>>>>>>
Udemy TOP 10 essential guitar chords + 85-pg eBook TUTORiAL
P2P | 24 August 2024 | 1.42 GB Are you looking for a practical, all-in-one course that will give step-by-step…

IK Multimedia AmpliTube 5 MAX V2 v5.8.2 WiN
<<<<<<<<<<< 10-09-2024, 06:08 >>>>>>>>>>
IK Multimedia AmpliTube 5 MAX V2 v5.8.2 WiN
Team R2R | 10 September 2024 | 2.63 GB AmpliTube 5 MAX v2 now includes the popular AmpliTube MESA/Boogie 2…

MAGIX Sequoia Pro 17 v17.1.1 WiN
<<<<<<<<<<< 24-09-2024, 17:17 >>>>>>>>>>
MAGIX Sequoia Pro 17 v17.1.1 WiN
Team R2R | 24 September 2024 | 1.71 GB Post-production, mastering and broadcast Renowned studios around the…

Archive

November 2024 (451)
October 2024 (882)
September 2024 (883)
August 2024 (762)
July 2024 (855)
June 2024 (1094)
25-10-2015, 13:05

Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 1 TUTORiAL

Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 1 TUTORiAL
P2P | Oct 25 2015 | 356 MB

This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, how to simulate those systems in the computer, and also prove that simple oscillation behaves as a sine wave.

From that we move to plucked strings and struck bars, showing both solutions as combined traveling waves and combined sine wave harmonics. We continue to build and simulate more complex systems containing many vibrating objects and resonators (mandolin, drum, plate), and also learn how to simulate echos and room reverberation. Through this process, we will learn about digital signals, filters, oscillators, harmonics, spectral analysis, linear and non-linear systems, particle models, and all the necessary building blocks to synthesize essentially any sound. The free open-source software provided make it possible for anyone to use physical models in their art-making, game or movie sound, or any other application.

home page:
https://www.kadenze.com/courses/physics-based-sound-synthesis-for-games-and-interactive-systems/info


http://www.nitroflare.com/view/B02C3F05A66E927

http://rapidgator.net/file/18942801738aee380cac570a0c8cce0a/Games.rar.html

You like the news? Please share this news in social networks



Links are dead? You can send request (you must be registred user) to re-upload articles
with dead links and our team will try to re-upload files for you as soon as possible.

Related News:

Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 8Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 8

P2P Dec 18 2015 | 372 MB This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, how to simulate those systems in the computer, and also prove that simple oscillation behaves as a sine wave. From that we move...
Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 6 TUTORiALKadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 6 TUTORiAL

P2P 03 December 2015 | 188 MB This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, how to simulate those systems in the computer, and also prove that simple oscillation behaves as a sine wave....
Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 4 TUTORiALKadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 4 TUTORiAL

P2P 19 November 2015 | 217 MB This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, how to simulate those systems in the computer, and also prove that simple oscillation behaves as a sine wave. From that we...
Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 3Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 3

P2P November 11 2015 | 323 MB This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, how to simulate those systems in the computer, and also prove that simple oscillation behaves as a sine wave. From that we...

  Views: 1496
Views: 1496

- THANKS FROM THE USERS -

Nobody said thanks, but you can be first!

Comments for Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 1 TUTORiAL:

No comments yet, add a comment!

Information

Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.

Member Login


Social Networking Login: