D16 Group Spacerek v1.2.3 WiN

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D16 Group Spacerek v1.2.3 WiN
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D16 Group Spacerek v1.2.3 WiN

D16 Group Spacerek v1.2.3 WiN

Team R2R | 30 June 2025 | 88.9 MB

The hybrid algorithm at the heart of Spacerek fuses modeled virtual spaces to a dynamic delay network, generating reverb tails with realistic early reflections and algorithmic dense late reflections with separately adjustable ER and LR pre-delay times. Dozens of emulated room types take in halls, towers, chambers, tunnels and much more, and each one integrates a variety of preset stereo microphone and speaker setups constituting list of 114 Reverb Models. Every Reverb Model is pre-configured for left-right or mid-side stereo operation Spacerek also allows balancing the Direct signal, Early reflections and Late reflections with simple Three-channel mixer. On the top of that Tilt EQ and Low Cut filter modules provide final shaping the overall tail.

Key features:

Hybrid room reverb algorithm, combining Virtual Space Reverb simulation for Early reflections and a Dynamic Delay Network for Late reflections
114 Reverb Models, taking in dozens of room types, each with multiple mic and speaker setups.
Direct signal / Early reflections / Late reflections mixer
Volume control for each channel.
Balance control for each channel, with L-R or M-S stereo mode determined by the Reverb Model.
Inependent Pre-delay controls for Early and Late reflections.
Tilt EQ.
Low Cut filter, independently activated for Mid and/or Side stereo components.
64-bit internal processing.
Tag-based preset browser.
Resizable GUI.
MIDI Learn for easy controller assignment.

home page:
https://goo.su/xeMEAQt


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