Cycling '74 Max v8.6.2 WiN

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26-03-2024, 11:49

Cycling '74 Max v8.6.2 WiN

Cycling '74 Max v8.6.2 WiN

bobdule | 26 March 2024 | 675 MB

Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.

Max is an infinitely flexible space to create your own interactive software. Connect Ideas Together to Create!

OBJECTS
Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.

PATCHCORDS
Patchcords connect one object to another. This connection lets objects share their output with connected objects.

CONTROL
Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.

Create Software Built Around You, In the Moment
Drag in your own audio clips and start manipulating them and connecting effects
Map your patcher with MIDI controllers as you go to start playing with your creation while you work

Expanded Ideas
Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.

Explore Sound without Limits
Design a custom synthesizer with as many oscillators and effects as you wish.
Manipulate samples in every way, including timestretch and pitch shifting.
Build up more layered sounds using MC objects to patch multichannel audio.

Make Sound with a Gesture
In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max.
You can do a lot with just a single oscillator and a filter.
Add some extra modulation and try something a little more wild.

Make Visual Music
Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.

Take Max into the World
Max provides the tools to connect your computer to the external world, or connect many computers together. With support for a constantly expanding list of hardware and communications, Max is ready to talk to everything.

Prototype and Evaluate
Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction.
Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.

Generate Audio, Video, Code
Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes.
Gen objects can also output source code to be used elsewhere if needed.

Extended Max
Max's built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers.
If the feature you want doesn't exist in Max, chances are someone in the community has created it. And if they haven't, you can extend Max yourself using C++, NodeJS, Java, or javascript.

26/03/2024

Release Notes
New Features

jsui: onfocus/onblur methods
jsui: onwheel method
Max for Live: Updated LOM documentation to the state on 12.0.x.
RNBO: updated to v1.2.6

Fixed Bugs

array.reduce: fixed object output
CEF remote debugging: fixed usage
dict: Fixed nested-value-in-array lookup issue
Dynamic Colors: loadtime performance improvements
jit.gl.text: fixed crash when freeing (fixes VectorMap crash)
jit.pwindow / thispatcher: fixed crash when changing window flags
jit.world: fixed jit_gl_geometry_draw_buffers errors (Windows)
js array: misc improvements
key / opendialog: fixed crash
live.routing: sends if the port has no DeviceIO objects
Max for Live Device: dependency files extracted to the correct location (Windows)
Max for Live Device: fixed issues with file reorganization
random: fixed @seed attr parsing in object box.
Recent Object menu: fixed crash
regexp/substitute/others: messages starting with the word 'array' are handled
send/receive/forward/pattrforward: string / array awareness
serial: improved error message if 'open' fails (Windows)
sfizz~: improved MIDI error message
SVG: loadtime improvements
Toolbar Browsers: fixed crashes, content rendering, etc

home page:
https://bit.ly/3FNW6Gb


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