Boom Library World War II Firearms Bundle WAV

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Boom Library World War II Firearms Bundle WAV
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12-02-2023, 10:12

Boom Library World War II Firearms Bundle WAV

Boom Library World War II Firearms Bundle WAV

P2P | 11 February 2023 | Designed: 889 MB | Construction Kit: 7.08 GB

AN UNRIVALED WORLD WAR II FIREARMS LIBRARY
Bring your World War II-themed games and movies to the next level with this biggest-ever World War II firearms library. Recorded at an extraordinarily high quality with the most modern techniques, it includes weapons from all sides of the infamous conflict.

Containing 25 renowned World War II firearms, from the first assault rifle to pistols with designs still in use, this pack has the most important weapons of the Second World War period. With both shots and mechanical sounds, it is an absolute must for any sound design for movies and interactive media focused on mid-20th century combat.

RENOWNED WEAPONS
These were the weapons that defined the battles they were in. High-quality sounds of this grade and caliber are an absolute necessity for sound design in a game, film, movie, or podcast that broaches the subject of World War II, and will work for anything to do about guns – crime, sports, war, and so on. We’ve included 10 different shots for each gun, and, depending on the weapon, we have also recorded single, burst and fully automatic firing. This allows for maximum versatility for fast workflows.

PRISTINE, NATURAL REVERB
The sounds were captured on a hill-top near a forest; the natural outdoor reverb providing ultra-crisp and full tails. With our array of modern mics – including shotguns to omnidirectional mics in AB, XY, ORTF configurations plus Ambisonics and ORTF 3D spatial audio setups – we were able to capture every sound in their full, rich intensity.

ULTRA-REALISTIC SHOTS AND FX
Not only were the firing sounds included, but also all the mechanical sounds as well. We recorded everything from reloading/changing magazines, pickups to cocking actions, and dryfire. We even managed to capture bipod sounds when the gun had one.

WHAT WE RECORDED
We scouted for a recording location that would be perfect for truly astounding firearm reverb tails, which not only make the shot sound naturally bigger, but also keeps it flexible enough for indoor use or to place it anywhere else. With an array of sub machine guns, light machine guns, pistols, and rifles, we hauled up the hillside and began shooting.

For every firearm, we’ve included handling sounds such as pickups, reloads, cocking, and dryfire.

WHAT MAKES WORLD WAR II FIREARMS SPECIAL?
As time advances, sounds from truly genuine weapons of the World War II-era are becoming increasingly hard to find. We handled only authentic weapons made during the period, and no later reproductions.

30-CHANNEL MULTITRACK
WORLD WAR II FIREARMS was recorded with a 30-channel microphone setup. This extensive positioning allows you to place your shooter virtually anywhere you want in relation to the gunshot. The 30 separate channels are only included in the Construction Kit. In the Designed edition, we created pre-designed sounds in various different styles by using different combinations of the 30-channel array.

SHAPE THE SOUND THE WAY YOU WANT
With all these channel options, using your DAW you can mix the different microphones exactly the way you want to achieve exactly the sound you are after. For example: Do you need a more mechanical sound? Simply boost the mic that was attached to the shooter’s trigger, wrist, or collar. Need something with more distance? The Sennheiser AMBEO VR Mic captured the sound from 100 meters away. This setup provides for the ultimate level of customization in your sound design.

COMPATIBLE SOFTWARE
This BOOM Library of creature sounds comes as WAV files, meaning you can import and work with them in any software that can handle this file type.

RICH METADATA EMBEDDED
To provide you with the fastest and easiest workflow possible, all files contain extensive metadata like file description & keywords to quickly find the sounds you’re looking for. Metadata can be read and processed by audio management tools.



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