Reason RE Ochen K Glitch Effect v2.0.0 WiN

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Reason RE Ochen K Glitch Effect v2.0.0 WiN
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26-03-2022, 18:05

Reason RE Ochen K Glitch Effect v2.0.0 WiN

Reason RE Ochen K Glitch Effect v2.0.0 WiN

Team DECiBEL | 26 March 2022 | 27.6 MB

Glitch brings the most sought-after glitch-style effects to Reason, while allowing you to integrate your own glitchy sounds into the mix. Each glitch effect has its own time resolution, and the whole device can trigger its own effects randomly.

Glitch is an effect chain that include five on-board effects (Shuffle, Stutter, Gate, Tape Stop, and Reverse) and allows you to add four custom effects into the chain. There is also a random trigger sequencer that randomly enables each of the effects based on the probabilities that you choose.

Effects:
Shuffle - Shuffle mode takes the most recent measure, cuts it up into however many segments you choose, and plays back the segments in random order. As the play head advances, so too does the sample material. So for example, when the play head is in measure two, Shuffle is playing material from measure one. When the play head is in measure three, Shuffle is playing material from measure two. The Resolution dial determines how many segments the measure is cut into. When the Resolution is at 1/4, there are four segments, each a quarter-note in length. When Resolution is at 1/32, there are 32 segments, each a thirty-second note in length.

Stutter - Stutter takes the most recent sound and repeats it. The Resolution dial determines how much is repeated. When Resolution is at 1/4, the most recent quarter-note material is repeated. When Resolution is at 1/32, the most recent thirty-second-note material is repeated. The Resolution is tempo-synced, but the start and end points of the stutter loop are not quantized.

Gate - Gate turns the audio on and off. The Resolution dial determines the duration of a period of on-off. If the Resolution is 1/4, the first half of each quarter note will be at full 9pass-through) volume and the second half of each quarter note will be silent.

Tape Stop - Tape Stop slows down the audio until it stops. The Resolution dial determines how long it takes for the "tape" to come to a complete stop. At 0 percent, the audio stops within a fraction of a second. When the dial is at 100 percent, it can take several seconds.

Reverse - Reverse takes the most recent piece of audio and plays it in reverse. The Resolution dial determines the size of that segment. When Resolution is at 1/4, the most recent quarter-note will play in reverse. As the play head advances, so too does the reversed material. So for example, if the resolution is 1/4 and the play head is at the start of measure two, Reverse will play the last quarter note of measure one in reverse. When it's done, the play head will be at the second quarter note in measure two, and Reverse will play the first quarter note of measure two in reverse.

External Effects 1-4:
Any other Reason effects can be hooked up to Glitch as external effects. Hook up the sends and returns on the back of Glitch to the ins and outs of other effects. The Glitch also has a wet/dry dial per external effect.

Random:
You can enable any effect at any time by pressing the Enable button under each effect. (The Enable buttons can also be triggered by a keyboard using notes C3 through D4.) But you can also have Glitch trigger itself by enabling the Radom section. By pressing the Enable button in the Random section, the Glitch will randomly select different Glitch effects. The Random Resolution dial determines how often the effect changes. When Resolution is on 1/4, Glitch will randomly select a new effect every quarter note. The Resolution of each individual effect is normally determined by the Resolution dial of each effect. But if Random Dials is selected, when Glitch randomly selects an effect, it will also select a random Resolution.

Each effect has a Probability dial. When Glitch randomly selects an effect, it will do so per the probability dial. The greater the Probability, the more likely the effect is to be chosen. The lower the Probability, the less likely the effect is to be chosen. If you do not want an effect to ever be chosen, set the Probability dial of that effect to zero percent.

There is also a Seed dial, for when you like the Probability dials as they are, but you don't like the select of random choices.

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