Native Instruments Maschine 2 v2.7.5 (R414) / v2.7.2 WiN MacOSX

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Native Instruments Maschine 2 v2.7.5 (R414) / v2.7.2 WiN MacOSX
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Native Instruments Maschine 2 v2.7.5 (R414) / v2.7.2 WiN MacOSX

Native Instruments Maschine 2 v2.7.5 (R414) / v2.7.2 WiN MacOSX

WiN: P2P | 25 April 2018 | 259 MB
MAC: P2P | 22 December 2017 | 459.58 MB

Maschine 2 is a next-generation of powerful beat-production workstation with sampling, loop slicing, built‑in drum sequencing, improved browsing, arranging, new mixer, plug-in strip, and exclusive drum synths. With Maschine 2 you will get the most responsive, fluid, and musical beatmaking experience ever.

Native Instruments Maschine 2 GUI

Maschine 2 is built on an intelligent combination of timeless groove box and drum machine workflows, systematically refined and expanded to take advantage of the best aspects of computer technology. It brings together flexible step sequencing and real-time polyphonic recording in a forward-thinking pattern-based arrangement concept that makes it easy to jam out ideas, and turn them into full-blown songs in a way that is efficient, effortless and fun.

The system combines an advanced software sequencer and sampler with a seamlessly integrated, highly functional performance controller. Finally merging a fast and intuitive groove-box workflow with the power and versatility of software, Maschine enables an inspiring and spontaneous creative approach for today's computer-based music production setups.

Maschine 2 controller

The advanced Maschine controller was designed as a natural extension of the software, and makes the system feel and respond as a true instrument. The 16 pressure-sensitive drum pads have been carefully engineered for the best possible response and durability, and they illuminate to visualize sequence patterns and other crucial information. Eight rotary encoders, a concise layout of dedicated buttons and dual high-resolution displays give immediate access to all functions of Maschine without touching the computer mouse or keyboard. With new MIDI CC capabilities, you can control your MIDI-capable external instruments, like your favorite Roland groovebox or Korg synth, as if they were plugins.

The new Variation Engine helps add variety and spontaneity to your patterns. Humanize lets you shake off the shackles of quantization and loosen up a drum beat or melody.

Based on a powerful high-resolution sample engine, Maschine 2 is a versatile instrument that renders intricate drum kits and percussion, loops and multi-sampled polyphonic instruments with uncompromising sonic accuracy, assisted by beat slicing, automatic sample mapping, note repeat and more. On audiolove.club you can find and download a lot of professional Expansions for Maschine 2.

Version 2.6 comes with more tools to spark your creativity, make you more productive in the studio, offers countless new ways to fast-track your ideas, and add flair to your live sessions.

Native Instruments MASCHINE 2 sets a new benchmark in software drum synthesis. Create your own perfectly-tuned electronic and acoustic drum sounds in truly peerless sound quality.

MASCHINE 2’s audio engine adds unlimited groups and insert effects to MASCHINE’s powerful feature set. Multicore support ensures your computer handles it all in parallel with ultra-efficient processing – even when using the software as a VST or AU plug-in. The new audio engine now also supports sidechaining, for classic ducking effects and more.

Version 2.6.6
This update introduces Ideas View – a new view for mixing and matching patterns independent of the timeline. Try out new beats, vamps, and fills. Audition melodies and alternate elements to find combinations you like. MASCHINE 2.6.5 also lets you use MIDI to change Scenes in Ideas View directly from your DAW of choice. You’ll also be able to change kits or load new Groups on the fly while audio and MIDI routings stay preserved.

Version 2.6.8
MASCHINE 2.6.8 introduces a new monophonic bass synth plug-in. Design and shape rich bass tones with intuitive, fun, and fully-automatable controls directly from the hardware. Morph seamlessly from sine to saw to square – and all spots in between – to create your own unique sound. Or load any of the presets to get bass tones for any genre, including booming sub-bass or dripping acid. Unleash the full power of the bass synth with MASCHINE JAM to program classic acid glides directly from the hardware.

PLAY HARMONIES ON JAM IN ISOMORPHIC KEYBOARD MODE
MASCHINE 2.6.8 also introduces an isomorphic keyboard mode to easily play harmonies and melodies on the MASCHINE JAM 8x8 grid. In this mode, the notes on the keyboard are only the notes from the scale. Each chord also has its own hand shape – regardless of key – so you don’t need to know musical theory to play with perfect pitch. Plus, it’s easier to learn and play than on a traditional piano. Learn the shape for a chord in one key, and use the same shape in another.

You can download Maschine 2 Factory Library
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Version 2.7.1 - 2018-04-18

ADDED “Target” parameter to the Loop recording mode of the Sampling Page
This parameter determines what should be done with a new recording when the recording is complete. “Take” simply adds the new recording to the Take list of the current plug-in, “Sound” puts the new recording into an Audio plug-in in the next unoccupied Sound Slot (useful for layering the recording with whatever else is in the current Pattern, like a guitar looper pedal), and “Pattern” puts the new recording into an Audio plug-in in the next unoccupied Sound Slot AND additionally creates a new Pattern where only this loop is being played (useful for capturing different versions of a part and quickly reviewing them by switching Patterns).

ADDED "Looper" workflow to MASCHINE JAM
This feature automates the use of the new Target parameter for fast sampling and layering. Holding the IN 1 button enables this new Loop Recording mode (it’s also helpful to pin this mode on by holding IN 1 and pressing the SONG button). While this new Loop Recording mode is active, pressing an existing Pattern will trigger a recording of a new loop which is then added as a new Sound in the existing Pattern; doing this repeatedly allows you to quickly layer recordings on top of each other. Alternatively, pressing an empty Pattern button will trigger a recording and will then place that recording in a new Sound Slot AND a new Pattern will be created where only the new loop is playing back. When pressing the IN 1 button, External Input 1 is selected as the source for the recording. Pressing GRP while in the Loop Recording mode will select the focused Group as the source. Pressing MST will select MASCHINE’s Master output as the source (for resampling what is currently playing).

ADDED Footswitch control of Sampling
When in the Sampling page or when the Loop Recording mode is enabled on MASCHINE JAM, a connected footswitch can be used to control recording. Pressing the footswitch will arm a recording according to the current settings. Pressing the footswitch again before recording has actually started will cancel the recording. If recording is in progress, pressing the footswitch once will stop the recording—double-pressing will abort the recording (any recorded audio to that point will be discarded). If the recording is complete, holding the footswitch down for a few moments will trigger Undo so you can try another take.

IMPROVED Automatic tempo detection of the Audio plug-in
The algorithm now chooses a tempo that’s closest to your current project tempo. For example, if your project tempo is 170 BPM and you load a loop which should be 174 BPM, MASCHINE will now set the Source Tempo as 174 BPM instead of 87 BPM as it did previously.

ADDED “Re-pitch” engine mode to the Audio plug-in
This engine simply retunes/repitches the loop (like speeding up or slowing down a record) to make it conform to the Project tempo. This mode requires significantly less CPU power than the default mode, but you will not be able to retune the loop at all (any pitches programmed in Gate mode will be ignored—only the timing of the programmed notes will be used to gate the playing audio).

ADDED Ableton Live DAW Integration for MASCHINE MK3
Mixer and basic DAW Control. Access Ableton Live Mixer via MASCHINE MK3 hardware: Volume, Pan, Mute / Solo / Arm states are visible on screens. Also access essential controls: Play / Stop / Record / Session record, Clip Navigation, Launch & Record, Quantize, Undo / Redo, Automation Toggle, Tap Tempo, and Loop Toggle.

IMPROVED Recorded Takes are now saved and recalled as part of the Project

ADDED Automatic external audio recording latency compensation
This compensation will be in effect when recording from an External Input and with the Monitoring parameter turned Off. The system currently works based upon the overall latency reported by the selected audio interface.

REMOVED Right-click removal of Events in the Pattern Editor
In this version, the normal context menu is now opened on right-click. Events can still be deleted using a double-click as well as using the "Paint" and "Erase" tools.

CHANGED Right-click behavior in the Arranger
In this version, right-click no longer removes Patterns from Scenes. It now opens a context menu with many useful options for arranging.

IMPROVED Behavior and cursor icons for resizing Events in the Pattern Editor
The active area for resizing Events is also increased.

FIXED Prelisten controls would disappear on the Samples tab of the User Library

FIXED It wasn’t possible to Quick Edit notes on the MASCHINE JAM

FIXED Recording Settings would remain disabled if you cancel the recording during the waiting period before recording actually starts

FIXED The BPM and Swing values in the header would not update their values when loading a new Project

FIXED Duplicate would actually duplicate note events even if none were selected

New DRUM SYNTH, New mixer window, the new PLUG-IN STRIP

Version 2.7.2 - 2017-12-21

Fixed an issue on the KOMPLETE KONTROL MK2 where the screens could become unresponsive after adjusting the Source parameters of an Audio plug-in.

Version 2.7.1 - 2017-12-18

Fixed an issue where PATTERN+DUPLICATE and SCENE+DUPLICATE on MASCHINE MK3 would duplicate Sounds rather than the intended Patterns or Scenes
Fixed an issue that could cause the KOMPLETE KONTROL MK2 screens to respond slowly to user input
Fixed an issue which had unintentionally blocked the operability of Instrument previews in the User Library

Version 2.7.0 - 2017-12-14

Show or hide text
“Audio” plug-in:
This new plug-in is used for synchronized playback of an audio loop in a Pattern. It will apply time-stretching in real-time to ensure that the loop plays in sync with your Project, even if you change the Project Tempo while playing. Each Audio plug-in can play only one audio loop at a time, but multiple Audio plug-ins can be loaded in order to layer multiple loops together.

Attempting to load a sample into an empty Sound Slot will result in that sample being loaded into an Audio plug-in if that sample has been tagged with "Loops". You can also select the Audio plug-in directly, then load any sample file into it. It is also possible to change the Sampler to an Audio plug-in and vice versa -- the audio sample will remain in the Sound Slot even as you change the plug-in type.

Upon loading into the Audio plug-in, MASCHINE will attempt to determine the length and tempo of the audio loop by assuming that the loop is cut to a proper length (like 4 bars long). If needed, the detected length and tempo can be edited so the audio loop plays properly in sync.

The Audio plug-in has two modes:
LOOP is the default setting where the loaded loop will play continuously whenever there is an active Pattern in the Group. You can see the audio waveform in the Pattern Editor to understand how the loop aligns with the Pattern.

GATE is similar to the LOOP mode where the loaded loop will play continuously. However, the loop will only be audible in locations where you place Notes in the Pattern. Furthermore, the pitch of the loop will be transposed based on the Note's pitch (e.g. Note C3 will play the sample at its original pitch, while C4 plays the sample one octave higher than normal).

MASCHINE MK3 Improvements (Requires FW 1.4.1):
Route the Line Outputs to the Headphones from within the software or from the hardware
Increased pad sensitivity
Adjust screen, button and pad brightness directly from the hardware
Adjust audio interface and MIDI settings directly from the hardware
Adjust pad sensitivity control directly from the hardware
Fixed a velocity issue that could occur when hitting multiple pads at a time (Requires FW 1.4.1)
Fixed an issue where multiple events would be generated for one hit on the pads (Requires FW 1.4.1)

Additional improvements and fixes:
The File > Export menu option now allows exporting Scenes from the Ideas View
You can now perform a “vertical zoom” on the contents of the Pattern editor, essentially doubling the height of the lanes for each Sound Slot or Note, by double-clicking on the vertical scroll bar in the Pattern Editor or by turning knob 7 when viewing the Pattern Editor on MASCHINE STUDIO and MK3 controllers. The zoom is independent between software and hardware. You can also set the default Sound Lane Height in the preferences.
Fixed an issue where the Flanger did not save/restore Source setting

MASCHINE 2.7.2 Hotfix:

Fixed an issue on the KOMPLETE KONTROL MK2 where the screens could become unresponsive after adjusting the Source parameters of an Audio plugin.


Maschine 2 v2.7.2 Update MAC NOTE:
You need to have a previous installation (see basic installer section) to install this update.


Maschine 2 v2.6.5 Update Incl Patched and Keygen-R2R:
You can install this update without basic installer.


2.7.5 - 20/4/2018

Hotfix release.
FIXED Re-pitch engine plays at the wrong speed when there is a sample rate mis-match between the Audio Interface and the audio file loaded in the Audio plug-in.

home page:
http://bit.ly/1WcE6Jc


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