Sonuscore The Orchestra v1.1 UPDATE KONTAKT

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Sonuscore The Orchestra v1.1 UPDATE KONTAKT
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Sonuscore The Orchestra v1.1 UPDATE KONTAKT

Sonuscore The Orchestra v1.1 UPDATE KONTAKT

Update Only: P2P | 18 April 2018 | WiN: 265 MB | MAC: 244 MB
Original Release: FANTASTiC | 18 July 2017 | 6.19 GB

THE ORCHESTRA is a revolutionary all-in-one 80 player orchestral library whose heart is our breakthrough Ensemble-Engine that empowers you to convert your ideas into music. Simple and incredibly fast.

We found a way to revolutionise your way of composing complex orchestrated music. It’s a new simplicity, a more natural approach to cope with multi-facetted orchestral colors and rhythms.


With THE ORCHESTRA, Sonuscore brings to life a simplistic approach to orchestral composition, giving you both innovative tools to create quick ensemble sketches with minimal effort or write complex orchestral arrangements in all detail.

Paint your orchestral canvas in as broad or as detailed strokes as you want. Your ideas, your music – all in one instrument.


The Ensemble Engine works through a number of independent arpeggiators and velocity envelopes, heavily inspired by our Sonuscore Origins-Series.

Create pulsating rhythms and even inspiring full arrangements from any combination of notes. All of this without relying on prerecorded phrases – you have the full control. It will work, no matter what chord or note you play. With minimum loading times, a vast amount of presets provides you with full ensemble colors right out of the box.

Independent arpeggiators and velocity envelopes create vivid and powerful orchestral colors. Load up to 5 different instruments in independent slots and play them together. Every slot can be assigned one of five different modules.


Choose from 150 presets in three categories.

► Orchestral Colors
The Orchestral Colors presets are practical combinations of instruments that can be played live on your keyboard.

► Orchestral Rhythms
The Orchestral Rhythms contain simple, useful playable patterns for separate sections of the orchestra that make use of our Ensemble Engine

► Animated Orchestra
The animated orchestra presets go even further, and create complex orchestrated rhythms from any played note. This is where the magic happens!


On the Engine page you can access all individual controls for each of the five instrument modules. Short notes can be arranged with the arpeggiators, while sustained notes can be shaped with the velocity envelope.

Create the orchestral colors as you need them and let the magic happen.


The arpeggiator creates fascinating melodic patterns to give your project a rich and lively orchestral feeling. Change the pattern of the arpeggiator with the rhythm stepper. If needed, you can modify almost every parameter to stay in full control of your orchestral color.


The Velocity Envelope adds a recurring dynamic movement to a sustaining note. The centerpiece is the envelope shape, which can be drawn freely.


Create full and detailed orchestrations from scratch. Play your ideas and your melodies freely with the single instrument patches. Aside from the Ensemble Instrument, THE ORCHESTRA also contains 88 single instrument patches for all standard sections and articulations in a symphonic orchestra, including percussion and as a bonus: choir.


Multis take the Ensemble Engine even further toward instant playability and sound as they load and layer multiple instances of THE ORCHESTRA. The easiest way to create complex orchestral arrangements. There are playable full orchestral multis for single articulations, that work perfectly for quick sketching and layering.

Orchestral Rhythm and Animated Orchestra Multis combine multiple instances of the Ensemble Engine to create even more complex patterns.


THE ORCHESTRA was recorded and processed with the intention to sound a bit rougher and more “honest” than the common orchestral Hollywood sound. It offers an alternative and promises straight and powerful sounds, punch and a vivid musical experience.

The instruments for THE ORCHESTRA were recorded in Budapest at the renowned Studio 22 in their traditional seating position and mixed and edited with great attention to detail. This way the different sections blend together perfectly in the same room. All essential articulations are available, including playable true legato samples and multiple round robins for short articulations.


Breakthrough Ensemble Engine
Play freely or create stunning orchestral colors with simple chords
Complete set of standard articulations for all instruments
True Legato Interval Sampling
150 ready-to-go ensemble presets
60 Multi-Rack Patches
6.85GB of data (10GB uncompressed)
16500+ individual Samples
fast loading times

Version 1.1 (February 2018)
[NEW FEATURE] A Glockenspiel was added as a single patch and in the engine instrument
[NEW FEATURE] Triplets are now available as a rate option for the arpeggiators
[NEW FEATURE] The new user preset system enables you to save your own presets for the ensemble instrument and even share them with other users any way you like.
[NEW FEATURE] The MIDI controller which scales the dynamics up and down can now be changed between CC1, CC2 and CC11, so that you can use the mod wheel (CC1) for other automation.
[NEW FEATURE] A new humanizer was added
[NEW FEATURE] On the mixer page, every instrument slot can now be assigned to a separate output. This makes it possible to mix and edit every individual instrument of the engine inside your DAW.
[NEW PRESETS] More than 35 new presets and 15 new multis.
[IMPROVEMENT] The instrument browser now automatically updates itself to show the right entry for the currently chosen instrument slot
[IMPROVEMENT] Mute and solo buttons are now also available on the main page
[IMPROVEMENT] The mute buttons are now automatable
[IMPROVEMENT] The note selection menu was upgraded with a new Top 3 option
[IMPROVEMENT] In the instrument browser, the view will now always jump to the currently loaded articulation of the selected slot
[IMPROVEMENT] When stepper or envelope data is edited after the dynamic controller was used, the engine will wait a few seconds before it jumps back to the current dynamic scaling
[BUG FIX] A couple of small graphic and function bug fixes

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