Pluralsight – FMOD Audio Implementation for Video Games TUTORiAL

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Pluralsight – FMOD Audio Implementation for Video Games TUTORiAL
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Pluralsight – FMOD Audio Implementation for Video Games TUTORiAL

Pluralsight – FMOD Audio Implementation for Video Games TUTORiAL

TEAM kEISO | 19.04.2016 | 0.98 GB

Creating dynamic, interactive, and versatile audio implementations for video games has never been easier. In this course, FMOD Audio Implementation for Video Games, you’ll learn to use FMOD’s sound module building blocks to put together some fantastic audio for your games. These techniques can help you get the most out of limited RAM space by using the audio files you have to maximum effect. First, you’ll learn about different kinds of sounds (single, event, multi, and scatter sounds) and when to use them. Next, you’ll cover real-time parameter changes, randomization, layering effects, and more through exercises and examples demonstrating real-world application. Finally, you’ll reach the culmination of these newfound skills as you learn how to implement music into your games. By the end of this course, you will have been empowered to add life and responsiveness to your video games through multi-layered, responsive audio design. Software required: FMOD.


home page:
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