Eventide 2016 Stereo Room v2.1.5 WIN-AudioUTOPiA

Random News

Eventide 2016 Stereo Room v2.1.5 WIN-AudioUTOPiA
Black Octopus Sound Televisor Nu Disco Dynamite WAV MiDi
<<<<<<<<<<< 6-09-2016, 19:19 >>>>>>>>>>
Black Octopus Sound Televisor Nu Disco Dynamite WAV MiDi
DISCOVER | July 16 2016 | 731 MB The Televisor sample pack you have all been waiting for has finally arrived!…

Goldbaby 12 Volt Punch Modular Drums and FX MULTiFORMAT
<<<<<<<<<<< 17-09-2016, 18:14 >>>>>>>>>>
Goldbaby 12 Volt Punch Modular Drums and FX MULTiFORMAT
FANTASTiC September 17 2016 | 1.01 GB Modular synthesis is an amazing playground for sound design. I have…

Sonica KOTO 13 KONTAKT
<<<<<<<<<<< 12-11-2016, 16:23 >>>>>>>>>>
Sonica KOTO 13 KONTAKT
SYNTHiC4TE | Nov 12 2016 | 8.29 GB KOTO 13, an exquisitely crafted virtual 13-string koto — the first release…

Indiginus Delta Blues Acoustic Slide Guitar KONTAKT
<<<<<<<<<<< 28-11-2016, 11:58 >>>>>>>>>>
Indiginus Delta Blues Acoustic Slide Guitar KONTAKT
SYNTHiC4TE | June 15 2014 | 270 MB Give your productions a taste of the South with Delta Blues Acoustic Slide…

21-12-2015, 12:40

Eventide 2016 Stereo Room v2.1.5 WIN-AudioUTOPiA

Eventide 2016 Stereo Room v2.1.5 WIN-AudioUTOPiA
Team AudioUTOPiA | Dec 19 2015 | 31.7 MB

THE LEGENDARY REVERB ALGORITHM OF EVENTIDE'S SP2016

Long used as an essential reverb for mixing hit records, the Eventide SP2016, while long discontinued, is still in use in places like Ocean Way. Creating a reverb algorithm is part art and part science.

The science bit is all about the naturalness of the sound - whether the simulation convincingly conveys the "feel" of a real room.

Some digital reverbs don't have the horsepower to run a sufficiently complex program to achieve "naturalness." Without enough processing power the effect will suffer from low echo density or unnatural density growth with time or comb filter effects, etc. As Einstein is alleged to have said "things should be as simple as possible, but no simpler." This principle certainly applies to reverb algorithms.

The art of reverb algorithm design begins with simulating a 'room' that actually sounds good. Needless to say, rooms exist in the real world that sound awful. The structure of the reverb algorithm combined with the choices of delay lengths, interconnects, filter placement, early reflections, etc. all contribute to the overall sound. The final element of the art of reverb design is the designer's choice of the ways in which, and the extent to which, the artist/engineer/producer is permitted to modify the effect. What are the parameters and what do they do?

The degrees of freedom available to the designer guaranty that no two (sufficiently complex) reverb algorithms will sound the same. Each will be unique. There are a number of popular digital reverberators for good reason. Each has a distinctive sound, each has a particular set of possibilities. The SP2016 reverbs have attracted a loyal user base because of a particular blend of art and science. They sound natural. They sound distinctive. And, although they allow the user to vary the effect dramatically, the controls can't be set in such a way as to create an unnatural sounding effect - this is a good thing.

The algorithms naturally simulate every aspect of the sound of a real enclosure - from the complex early reflections, to the natural way in which the echo density increases with time, to the smooth Gaussian decay of the reverb tail. A powerful simulation that lends itself to parametric control - a good thing indeed.

home page:
https://www.eventideaudio.com/products/plugins/reverb/2016-stereo-room


http://www.nitroflare.com/view/5E8C0489A29F966

http://rapidgator.net/file/442ca11ad16e5b95021076b410d076c1

You like the news? Please share this news in social networks



Links are dead? You can send request (you must be registred user) to re-upload articles
with dead links and our team will try to re-upload files for you as soon as possible.

Related News:

Exponential Audio PhoenixVerb Stereo Reverb v2.1.3 WIN-AudioUTOPiAExponential Audio PhoenixVerb Stereo Reverb v2.1.3 WIN-AudioUTOPiA

Team AudioUTOPiA | Jan 03 2016 | 66 MB The PhoenixVerb reverb plug-in has been designed with audio purity in mind. The tail has none of the pitch effects or periodic artifacts that are part of other reverbs. Its effect with small room settings can be almost invisible, subtly placing the source material into a natural space without screaming "reverb"....
Avid ReVibe II v12.0.84714 WIN x64-AudioUTOPiAAvid ReVibe II v12.0.84714 WIN x64-AudioUTOPiA

Team AudioUTOPiA | Dec 20 2015 | 22 MB ReVibe is a powerful room-modeling plug-in designed to take advantage of the supercharged DSP processing capabilities of Pro Tools|HDX, Pro Tools|HD Accel, and VENUE systems with its AAX DSP and TDM formats, but can also be used natively on other Pro Tools systems with AAX Native. Optimized for sessions up to 192 kHz (AAX only)...
ValhallaDSP ValhallaRoom v1.1.1.3 MacOSX Incl.Patched and Keygen-R2RValhallaDSP ValhallaRoom v1.1.1.3 MacOSX Incl.Patched and Keygen-R2R

TEAM R2R 2015.02.06 | 3.37 MB ValhallaRoom is a versatile, true stereo algorithmic reverb. It features several original reverberation algorithms and has been designed from the ground up to produce a wide range of natural reverberation sounds. Sounds range from tight ambiences and rooms, through traditional hall and plate sounds, all the way up to vast modulated spaces. The algorithm designs have...
Foundations of Audio: Reverb (UPDATE)Foundations of Audio: Reverb (UPDATE)

Foundations of Audio: Reverb (UPDATE) | 2.43 GB This installment of Foundations of Audio explains one of the most essential ingredients in audio mixing, reverb—the time it takes for sound to bounce, echo, and decay during a live performance or recording. Reverb gives a natural richness to your recordings, which is possible to reproduce. Producer and audio engineer Alex U. Case covers the...

  Views: 1275
Views: 1275

- THANKS FROM THE USERS -

Nobody said thanks, but you can be first!

Comments for Eventide 2016 Stereo Room v2.1.5 WIN-AudioUTOPiA:

No comments yet, add a comment!

Information

Would you like to leave your comment? Please Login to your account to leave comments. Don't have an account? You can create a free account now.

Member Login


Social Networking Login: