Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 8

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Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 8
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18-12-2015, 14:47

Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 8

Kadenze - Physics-Based Sound Synthesis for Games and Interactive Systems Session 8
P2P Dec 18 2015 | 372 MB

This course introduces the basics of Digital Signal Processing and computational acoustics, motivated by the vibrational physics of real-world objects and systems. We will build from a simple mass-spring and pendulum to demonstrate oscillation, how to simulate those systems in the computer, and also prove that simple oscillation behaves as a sine wave. From that we move to plucked strings and struck bars, showing both solutions as combined traveling waves and combined sine wave harmonics.

We continue to build and simulate more complex systems containing many vibrating objects and resonators (mandolin, drum, plate), and also learn how to simulate echos and room reverberation. Through this process, we will learn about digital signals, filters, oscillators, harmonics, spectral analysis, linear and non-linear systems, particle models, and all the necessary building blocks to synthesize essentially any sound. The free open-source software provided make it possible for anyone to use physical models in their art-making, game or movie sound, or any other application.

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